Introduction
August drew our largest DVClub event yet in Silicon Valley with over 140 attendees coming out to listen to David Whipp of NVIDIA talk about his ideas on redefining how verification gets accomplished. If you missed his presentation, be sure to have a look his paper entitled “Stop Writing Assertions! Creating Efficient Verification Methodologies”.
In his presentation, Whipp makes some clever assertions and points out that “Verification is 70% of the problem” when it comes to chip design. Although this is widely accepted to be true, few verification engineers have done much to change this over the years. Of course, there are companies that offer various products, services, and methodologies to aid in the daunting challenge of verification, but few have sought to break down the verification process into smaller, more manageable components such as Whipp has done here.
Statement of the Problem
In the figure below, Whipp explains the typical workflow of the verification process. That is, a “big paper spec” is first written. Although it quickly becomes outdated, and hopelessly remains so, the spec is deemed vitally important as the team attempts to make it match the actual design. Furthermore, the verification department is tasked with solving all problems shown below in the red boxes. They must write the testbench, checkers, derive useful tests and so on.
Figure 1 – Bad (Traditional) Hardware Development Flow
A Possible Solution
Whipp’s proposed solution for this problem is to reconsider the way in which we approach verification. Rather than writing an enormously bloated paper spec that will be inevitably deemed obsolete, he states that it may be more beneficial to use an executable spec. My first thought is that this is cheating, but the more that I consider the details of doing this, I think that he may have something here. As you can see below, the paper spec does still exist, but it has been drastically reduced in size for manageability.
Figure 2 – Revised Flow
The red boxes above remain the responsibility of the verification team; however, the design team now steps in to handle the green boxes on the left. The remaining white boxes in the middle become shared tasks that both teams must work together on.
Going from 70% to 30%
How can we then reasonably expect to get all of the work done by doing less? The first step is to drop the detailed spec. This frees up the design team to do other things. In the traditional verification model, the natural language spec is never really maintained, and DV engineers struggle to write checkers based on outdated specs, which is inherently problematic. By contrast, Whipp’s new model uses a very short spec. Under this system, architects build a set of models at different levels of abstraction, creating and using them as executable models.
Overworking the Design Team?
The new executable spec will include multiple models at different levels of abstractions including ISSs, thread-based models, and structural models.
The architecture team must then:
- build models
- make sure that they are correct
- connect them to standard interface
But will dropping the Big-Spec even out the workflow given these added tasks? It’s difficult to say and may depend on many other factors, but my first impression is that the architecture team should be more productive at these tasks. If not, all of this added work may create a backlash within some departments, and this could possibly become a difficult challenge to overcome. Design departments may or may not be equipped to undertake the added workload, and it is possible that personnel may need to be shifted between teams to match the newly distributed workflow. But if all of these things can be satisfied, this plan possesses the potential to streamline the verification process and reduce time-to-market figures for the entire project.
Conclusion: ESL, Triage, and Debug
When comparing figures 1 and 2 above, it seems that a lot of the traditional verification effort is shifted to the architecture team and labeled “ESL”. I have to admit, I’ve been hot and cold on ESL. It has the potential to be a really great idea with tremendous vision if implemented correctly, but the engineer in me has a hard time pinning down what exactly ESL is, and ambiguity has a way of making people nervous.
On the typical “BAD” flow, 70% of the boxes fall under DV. On the new and improved flow, it is only 30%. The first major change is ESL. ESL is one of those great things that you can stick anything into. In this case it means that the architects build a useful high level model of the design that can be used by the entire team. At Nvidia, this takes the form of the de-emphasizing the English specification and creating a transaction level specification that IS the spec. In my experience it’s usually the case that most groups end up using the C model as the specification as the design documentation wilts throughout the project. The difference in this case is that using the C model is the goal from the beginning. Assertions are then added to the transaction model as part of the QA cycle. Next, a structural C model is created that models the implementation and allows the assertions to be reused by adoption of common interface points. The end result is a C transaction model and a C implementation model that can be reused in DV with all the architects’ assertions. This is the most interesting implementation of ESL that I’ve heard in a while.
Tags: Architecture, ASIC, C model, checkers, Dave Whipp, Debugging, Design, ESL, Methodology, NVIDIA, Spec, testbench, Validation, Verification

